VR /neuromechanics/ en New virtual reality equipment /neuromechanics/2013/10/21/new-virtual-reality-equipment <span>New virtual reality equipment</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2013-10-21T09:32:46-06:00" title="Monday, October 21, 2013 - 09:32">Mon, 10/21/2013 - 09:32</time> </span> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/neuromechanics/taxonomy/term/30" hreflang="en">BrainBlox</a> <a href="/neuromechanics/taxonomy/term/28" hreflang="en">VR</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-content-media ucb-article-content-media-above"> <div> <div class="paragraph paragraph--type--media paragraph--view-mode--default"> </div> </div> </div> <div class="ucb-article-text d-flex align-items-center" itemprop="articleBody"> <div><p>We have recently received an Oculus Rift head-mounted display.&nbsp; We have begun devloping immersive, virtual environments for human subjects experiments.&nbsp; Combining this device with other commodity-grade equipment, such as the Wiimote, Wii balance board, and Microsoft Kinect, allows us to create an inexpensive system that can be used for learning about biomechanics at the high-school level.</p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Mon, 21 Oct 2013 15:32:46 +0000 Anonymous 92 at /neuromechanics